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Fire Emblem Heroesfit-to-be.com: Küchen- und Haushaltsartikel online - society6 Fire Emblem: Awakening – Henry Hand & Badetuch, mehrfarbig. society6 Fire Emblem: Awakening. - Fire Emblem Awakening | Henry | Ricken | Olivia. I liked Henry already when I got him aaah ; v ;)/ cutie// He's one of my favorite units now! Fire Emblem/Henry belongs to Nintendo Art by me.
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I want to die a horrible, bloody death that's completely painless. I don't like ouchies. I mostly just sling curses and hang out with crows.
But I'm not about to add deadbeat dad to my list of hobbies! I'll take care of you. Even if I die a horrible death, I'll protect you from the Hey, why the long face?
Hey, Robin, everyone's dying to see you alive. We're sick to death of death! That reminds me of a good one: two Risen, a wyvern, and a priest walk into a bar—.
Oh, NICE! I'm still bleeding in, like, twelve different places! Look at all that blood Yeah, well over my dead body! My bloody, crumpled corpse All bruised and broken Are you the one who stole my bag?
Because the stuff in there'll probably kill you slowly and painfully. Just saying. Aw, but I'm a nice guy, so come here. Naturally, you will want to use the Corvus Tome, as it is his most powerful weapon available.
It is a stronger version of Raudrraven, so Henry will gain significant advantage against most Bow, Dagger, and Staff users, and a couple of powerful Tome users as well.
However, if the raven effect is unappealing I highly suggest Keen Raudrwolf, which gives Henry advantage over all cavalry units.
It was the primary weapon I used for him up until Corvus Tome released and it still works remarkably well, I just prefer the extra attack.
Raudrowl is also a good option if you are good at ensuring adjacent allies, but I find it more situational than practical.
His defense is high enough where it'll be fine on its own, and his res could use the boost. Assist skill is whatever you desire, but Reposition is the gold standard for a reason.
It gets allies out of danger while either putting Henry in to tank, or for both to avoid it altogether.
Swap is a decent alternative. Special is easily Bonfire or Ignis. His defense stat is very high and activating these specials allows him to deal a boatload of damage.
Bonfire is recommended for the shorter cooldown, as the added damage is usually enough to kill most units anyway, though Ignis is certainly not a bad option.
Close Counter is the best A skill available for Henry as it allows him to capitalize on his excellent defense stat, making him very dangerous on Enemy Phase.
If you're willing to sacrifice Attack, Fortress Defense or Resistance is an option, and if you're willing to make Henry more of a specialist triangle adept can increase his effectiveness against Grey and Green units.
The B skill is actually very cheap to acquire: Swordbreaker 3. Henry has a natural advantage over greens and greys if using the Corvus tome , and Swordbreaker gives him an additional edge over the most bloated weapon category in the game.
Swordbreaker ensures Henry doubles these units that often have high speed and low resistance, and usually cannot counter. It helps him tank the speedblitz sword units while making him much more effective on playerphase.
If you want to focus purely on enemy phase, Quick Riposte is your better pick. Green or Red Tomebreaker are also good options but far less effective.
C skill is very flexible. Tailor it to your needs. I went with Even Attack Wave for another boost to his attack power, though ideally I would like to nab Joint Hone Attack at some point in the future.
Sacred Seal is whatever you want. In short, this build makes Henry a very good counter against most green and grey units, as well as most sword units.
Building his res makes him good against red mages and dragons, as well as help him survive against blue mages and dragons, which he should generally avoid combating.
Lance units depend on stats. Henry can beat some, but loses to others. He said I reminded him of his son and that I should consider myself part of his family.
I sure do love lunchtime and ripping thumbs off! So now that you're here, Henry, I hope you'll let me ask you something. You're always smiling and laughing and acting as if you hadn't a care in the world.
Yet, you never seem to make friends with people or allow them to get close. Even me. Henry: What? You think so? Nya ha ha! I'm not like that at all!
Cherche: There you go with that laugh again. It just sounds so hollow I wonder if it's even possible for someone to be your true friend?
Henry: Sheesh, Cherche. It's not like that! We're already friends! Anyway, I'm glad we had that chat, but are we going on patrol today? I want to fly on Minerva's back again!
Not today. I think it's best if you don't see her for a while. Henry: Wha—?! Cherche: I'm very happy that you like Minerva and you two get along so well.
But I think you need to spend more time with human friends—namely, me. So I'm going to carry out my patrol on foot, and you're coming with me.
Henry: Huh. Well, all right. If that's what you want, it's fine by me! Cherche: Good. Let's go, shall we? Henry: Forwaaaaaard, march! Seems to me you're barking up the wrong tree, tin man.
Visibility isn't your problem—you're just lonely! So all we gotta do is find a way to make you stop feeling lonely!
I figure that suit's so big, there's gotta be plenty of room in there for both of us! But I'm not about to add deadbeat dad to my list of hobbies!
I'll take care of you. Even if I die a horrible death, I'll protect you from the Hey, why the long face? Since that's settled, can I hex you so you can't look at other guys?
She's as cute as a button, that one. Well, if buttons were cute. We had wyverns in Plegia, you know, and also the occasional fell beast.
But we didn't have a single wyvern that was as pretty as Minerva.
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